Projects from Nicholas Zhang

The Bad Bat Escape

Developed by: , , , , , and
Released: January 22, 2017

An infinite runner, where you are navigating around the obstacles from memory. You play as a bat escaping from a monster in a tunnel. The tunnel is dark, so the only way to see is to use the bats echolocation.
This was created at the Global Game Jam 2017.

Global Game Jam page: GlobalGameJam.org/2017/games/bad-bat-escape
Download game: Android.
Download assets: Assets.

Project took 46 hours to develop.


GGX Airport

Developed by: and
Released: December 14, 2015

In a fictional airport of the internet. A new internet transportation security officer is checking the bags of people traveling on the web. Rules come in everyday and you have to make sure the passengers follows them. This art game is really about the language we use in subcultures on the internet.

Play in browser: Itch.io
Download game: Windows, Mac, Linux and Android.
Download assets: Assets.

Project took 14 days to develop.


Word Smith

Developed by: , , and
Released: April 20, 2015

Word Smith is a local multiplayer fighting game made for the Ludum Dare 32 game jam. The game pits two knights with conventional weapons against each other in a fight to the death. The weapon you get it based on the name you gave your sword. Different lengths of swords mean different types of play.

Play in browser: Itch.io (html5)
Download game: Windows, Linux, Mac.
Download assets: Assets

Project took 2 days to develop.


Anthymn Spell Composer

Developed by: , , , and
Released: April 14, 2015

Anthymn Spell Composer is a companion app for String Theory Entertainment’s Maestros of the Anthymn. The app takes the musical shards from the Maestros of the Anthymn game and allows the player to compose them into new songs which are used as spells in the Maestros of the Antymn game.

Project took 14 weeks to develop.